By Chris Burden, Bloomberg Businessweek|October 2, 2018 8:00:00The movie industry is a business that is increasingly at risk from technology, and it’s getting worse.
The biggest problem, it turns out, is that movies can be made for a fraction of the cost and quality of traditional theatrical releases.
The problem is not that theaters are failing to produce quality movies, the problem is that studios are producing mediocre movies, which is why they are getting bigger and bigger.
There is a silver lining, however, in the industry’s current predicament.
Movie studios are making some movies that are worth watching, and that has led to the formation of a new industry that will bring movies to the masses.
The Movie Industry Hasn’t Died Yet In the past decade, the movie industry has grown by almost 60% and its share of the total movie revenue has increased by more than 100%.
Movie studios, in particular, are now producing movies that could be seen as a major threat to the industry, including a new generation of films that will rival blockbuster films of old.
One such new genre is interactive entertainment, which combines the elements of computer games, video games, and interactive fiction.
For the first time in a decade, movie studios are experimenting with new technology that allows them to make movies that look and feel like they are real.
They can do this with an audience that’s not paying attention, with an agent who has the technical expertise, with a director who is talented, with crew who have been trained and are willing to do the heavy lifting.
They are also making movies that take advantage of technology, which has opened up a whole new market for movies.
In some ways, the entertainment industry has not died.
It’s just been hijacked by other businesses, and movies are being played with a vengeance.
This is the story of how movie studios have been able to capitalize on this new frontier and turn movies into something more than a box office event.
The Story of a New Frontier In late 2015, when the first blockbuster movie hit theaters, it was an event that seemed like it was going to be a huge failure.
The original Star Wars had a huge box office gross of $1.6 billion, but it was a flop.
The box office was so strong that it generated $6.7 billion in revenue.
And by 2020, when Disney bought Lucasfilm, it had a $7.6 million profit, which made the film the fifth-largest movie ever made.
The first two Star Wars movies, however were more successful, grossing $3.6 and $2.5 billion, respectively.
It was a big hit for Disney, but a little too much for Lucasfilm.
The story is a classic story of the rise and fall of the American movie industry.
It begins with a company that makes computer games called Atari, which went public in 1982, and which had been a major player in the computer gaming industry for decades.
It went public because it was in the middle of a computer-games boom, and because Atari was so successful that they had to raise more money in the 1990s to continue producing games.
The company also had to deal with an industry that was booming and changing rapidly.
In 1982, Atari had more than 40,000 employees.
Today, it has more than 120,000.
The game company had its first major financial success in 1987, when it acquired video game company Electronic Arts, which had made games for the Atari 2600.
In 1991, Atari launched its first big hit, the Star Wars game.
Star Wars, which was sold to Microsoft for $5.6 trillion, was a huge success for the company, selling more than 11 million copies in its first three weeks.
The Star Wars games were the first big-budget movies to be produced entirely with computer graphics, and the first computer-based movies to earn the kind of massive box office receipts that the blockbuster movies that were the big sellers of the 1990’s did.
But the story is not all good news for the movie studio.
In 1995, Atari was one of the big losers in the dot-com crash.
The financial crisis of 1999 put a lot of pressure on the movie business.
The movie studios were still reeling from the effects of the dot com crash.
They had spent a lot on advertising, and some were trying to survive on borrowed money.
But there were still major financial problems, and many were losing money.
The dot-net crash made it even harder for the studios to pay their employees and suppliers.
In 1996, the company announced that it was exiting the movie-industry altogether.
It had more to lose than Atari, however.
The stock market crashed.
Atari was still profitable.
Its stock price dropped by 40% in 1998, and by 2010 it had lost about $50 million.
In October 2011, the stock price of Atari fell again, and its market value was at $4.